FIGHT, LOOT, MERGE!
Break The Beyond is an roguelike dungeon crawler card game with merge elements. Fight enemies, collect items and merge items to make them more powerful. Level up your character to progress your way in towards Beyond.
Game is in testing phase and you can try it on Google Play.
I’m in charge of Art Direction and UI/UX of Break the Beyond
Winners of Big Indie Pitch Competition in PocketGamer Connects Helsinki 2022
https://www.pocketgamer.biz/news/-break-the-beyond-wins-the-very-big-indie-pitch/
Roleplaying game set in alternative universe where dieselpunk world is mixed with art deco aesthetics. Originally project was meant to be a test on how to make second person storytelling game where player is not the main character of the story.
Paused this project for the time being because we need additional team members to actually pull this project through.
I was in charge of Art Direction and UI/UX
Running Like a Clockwork: a small game, made in GameChangers program.
Hectic runner game where you try to make it to workplace before timer runs out
I was in charge of user interface (UI) elements, art direction and programming.
Co-founder and Art Director
Part-Time entrepreneur
Photography studio employee
Graphic Designer, National Defence University
Member of the Board
Head of Communications
Tutor
Design Institute, Media Content Designer
Visual Artisan, Competence area in Graphic Design
Graduate
Me with an Emotional Support Rubber Duckie, Thanks for the great photo Kristófer Knutsen!